Monday, October 8, 2012

SpyMaster

SpyMaster

My game is comming on well. It has been over four years since the genesis of this project. Ideas have come, been applied, tested, modified, adapted, changed and even rejected. Things have been fine tuned and now I feel that we are ready for testing.

Basically SpyMaster is a board game in which each player plays the leader of the nations inteligence agency. Each nation is trying to become the dominant nation in the area. this is done through conventianal development and also through covert activities.

The work of your spies is vital, but developing your nation is also vital. It is an undeclared war for national survival. The question I have often asked myself is whether we develop in order to fund our battle or do we battle to protect our development?

SpyMaster player board. Kalamitov
Each nation has a player board that looks like this. The central hexagon is the country that is made up of areas that are cities, fields, wastelands, forests, mountains and lakes. There are seven provinces within each nation.

Both your own agents and civilians and those of the enemies move around the various player boards, developing businesses, making money, earning the confidence of the public, national prestige, environmental status and most importantly fulfilling National Objectives (Victory Points).

In this game each player gets a certain number of actions each turn, although buying, playing or selling cards can happen at any time and their effects are instant. This means that this game has potentially no down time.

Cards look like these:

More info next time....

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